This is a frontier HCI class, providing you with the field of Human-Centered Computing and a variety of late-breaking topics within the design and development of human-computer interaction.

This course is a reading and discussion-driven exploration of cutting-edge research in HCI. Each week, we will engage with seminal and recent publications from top-tier HCI venues, examining their technical contributions, methodologies, and implications for the field, consisting of three modules (1) lectures, (2) student presentations, and (3) discussions. You will read three papers every week, across principles and theory of novel technology design and highly technical papers detailing futuristic interaction device implementation. You present twice a semester based on the topic of your choice, as a group of two, and lead a class discussion.

Students successfully completed the course will be able to build their knowledge and abilities to:

  • Engage in collaborative and discursive research practices within the field of human-centered computing.
  • Develop a deep understanding of state-of-the-art research in various HCI topics, including access computing, physical computing, haptics, Human-AI interaction, and more.
  • Critically evaluate the contributions, limitations, and gaps in current research and articulate their findings through class presentations.
  • Collaborate with peers to select, study, and present research papers relevant to technical HCI domains, and deliver a clear, persuasive oral presentation of their research proposal, effectively pitching their vision to the class.
  • Identify compelling research questions and justify their significance in the context of the course themes and the broader HCI field.
  • Explore and understand the design principles, challenges, and societal implications of human-centered computing, such as mobile computing, AR/VR/XR, assistive technology, and privacy/security.
  • Develop skills in technical writing and academic communication, and produce well-structured research proposals.

Week 1: Course Intro
Week 2: Snow day. No class.

Week 3: Interaction Design & Prototyping

  • Forming interactivity: a tool for rapid prototyping of physical interactive products (2002). Avrahami & Hudson. [link]
  • Reflective Physical Prototyping through Integrated Design, Test, and Analysis (2006). Hartmann et al. [link]
  • Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device. (2015). Pierce & Paulos [link]
  • *Additional readings:
    SmartSkin: An Infrastructure for Freehand Manipulation on Interactive Surfaces (2002) [link]

Week 4: Physical Computing
  • Phidgets: Easy Development of Physical Interfaces through Physical Widgets (2001). Greenberg & Fitchett. [link]
  • Crafting Technology: Reimagining the Processes, Materials, and Cultures of Electronics (2012). Buechley and Perner-Wilson. [link]
  • Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays. (2020). Wessely et al. [link]

Week 5: Persuasive Computing
  • The Design of Eco-Feedback Technology (2010). Froehlich et al. [link]
  • E3D: Harvesting Energy from Everyday Kinetic Interactions Using 3D Printed Attachment Mechanisms. (2023). Arabi et al. [link]
  • InteractOut: Leveraging Interaction Proxies as Input Manipulation Strategies for Reducing Smartphone Overuse. (2024). Lu et al. [link]

Week 6: Wearables & Ubiquitous Computing
  • OmniTouch: Wearable Multitouch Interaction Everywhere. (2011). Harrison et al. [link]
  • Wearability Factors for Skin Interfaces (2016). Liu et al. [link]
  • FaceBit: Smart Face Masks Platform. (2020). Hofmann et al. [link]
  • *Additional readings: Synthetic Sensors: Towards General-Purpose Sensing (2017). Latput et al. [link]

Week 7: Assistive Technology
  • SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback. (2012). Yatani et al. [link]
  • Living Disability Theory: Reflections on Access, Research, and Design (2023). Hoffman et al. [link]
  • GenAssist: Making Image Generation Accessible (2023). Huh et al. [link]
  • *Additional readings: Situationally Aware Mobile Devices for Overcoming Situational Impairments (2019). Jacob O. Wobbrock [link]

Week 8: Working Day. No class.

Week 9: AR/VR
  • The World Through the Computer: Computer Augmented Interaction with Real World Environments. (1995). Rekimoto and Nagao. [link]
  • XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation (2022). Muthukumarana et al. [link]
  • Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions. (2022). Pei et al. [link]

Week 10: Haptics
  • Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. (2015). Lopes et al. [link]
  • Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality (2017). Choi et al. [link]
  • Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output. (2018). Withana et al. [link]

Week 11. Novel Sensing & Augmenting Interactions
  • Activity Sensing in the Wild: A Field Trial of UbiFit Garden. (2008) Consolvo et al. [link]
  • Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing. (2013) Ono et al. [link]
  • SeamPose: Repurposing Seams as Capacitive Sensors in a Shirt for Upper-Body Pose Tracking (2024). Yu et al. [link]
  • Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch (2014). Chen et al. [link]
  • Human I/O: Towards a Unified Approach to Detecting Situational Impairments (2024). Liu et al. [link]
  • Elastica: Adaptive Live Augmented Presentations with Elastic Mappings Across Modalities. (2024). Cao et al. [link]

Week 12. Privacy & Ethics
  • The Effect of Social Influence on Security Sensitivity. (2014). Das et al. [link]
  • The Dark (Patterns) Side of UX Design. (2018). Gray et al. [link]
  • What Do We Mean When We Talk about Trust in Social Media? A Systematic Review. (2023). Zhang et al. [link]
  • *Additional Reading: Deepfakes, Phrenology, Surveillance, and More! A Taxonomy of AI Privacy Risks (2025). Lee at al. [link]

Week 13. Computational Interaction
  • You Are Where You Tweet: A Content-Based Approach to Geo-locating Twitter Users. (2010). Cheng et al. [link]
  • Modeling and Understanding Human Routine Behavior. (2016) Banovic et al. [link]
  • Generative Agents: Interactive Simulacra of Human Behavior (2023). Park et al. [link]

Week 14. Social Computing
  • VizWiz: Nearly Real-time Answers to Visual Questions. (2010). Bigham et al. [link]
  • How Video Production Affects Student Engagement: An Empirical Study of MOOC Videos. (2014). Guo et al. [link]
  • Who Broke Amazon Mechanical Turk? An Analysis of Crowdsourcing Data Quality over Time (2023). Marshall et al. [link]